Tuesday, September 6, 2011

A friend in need

One of my close friends from college owns a small game development studio in Brooklyn. He asked me help him look over some animation portfolios. As we started going over the project deadlines, and the amount of animation needed, I realized he might need some of my help.

One of the first things we needed to solve was the best way to achieve the look of the concepts. I created a quick lighting setup, and tweaked the toon shader values to get a good match.

This was my first experience working with huge headed characters. Initially I struggled with the head taking up so much space on the character, and I had difficulty pushing poses as far as I wanted without making the character look off-balanced. Once I got into it though it was quite fun!


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