There were thoughts to reuse the leaders developed for Civilization IV early on. Even though the plan was to update them with new animations and textures it seemed obvious something else needed to change in their presentation. Usually when a map is up on your TV, you’re watching the news. This idea was the birth of Gandhi, the weatherman!
Here’s an approach to the tech tree that ended up not being used. I was interested in the seamless zoom with each icon hinting at a world filled with information, the visual interface encouraging you to get lost in exploration.
I was tasked with adding character to the way that cities grow. Inspired by the building animations in SimGolf I added a lot of squash and stretch into the structures as well as experimenting with bricks dropping from the heavens and city walls that behaved like rubber bands.
It was also important to explore the early experiences of the game, making the choice of civilization, world size, and difficulty level exciting. I imagined the collection of playable leaders made of different materials, denoting your achievements in the game. I also couldn't get away from over the top musical cues.
The game prototype started to give players exotic gifts from around the globe. Messages were sent explaining that Courtesans, Jugglers, Acrobats, and even Dancing Bears were now awaiting you in your throne room. In an oddly revisionist moment, Sid Meier has gone on record saying that certain things are best left to the imagination. Here’s proof he hasn't always felt that way.
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